Assemble Cavecast – #4 Leisure Suit Larry Special So… our monthly Podcast…. I am pleased It’s summer though… When did we do the last Podcast, Jonas? I think in February.
January…February I think March.
Beginning of March. Just now it was January, February and now it’s march.
It’s getting later. December…November…March…Everything the same. Not our usual Podcast. We are doing a special. About a new Larry game. We invited two Larrys for that The one who claimed he is 1,82m in the elevator.
Where did you measure? He is 1,82m, isnt he? Sure Maybe with hair. Stefan can’t measure heights anyways Excuse me?! Parking space My microphone will be on screen soon. It’s getting closer to me.
Very close. What are you doing there? It would have charm if the microphone would dangle in the screen from time to time. Soon it will drop.
What are you…? Jonas? Sooo You have to hold it the whole time. I changed the stand.
Changed the stand is also nice. Does it work? Down there, everything is spinning away Soo… It was a pleasure with you…
We should do this more often I have a call at half past.
I delayed it with Robert. He didn’t answer yet. Shall we just continue?
Okay..we continue. We are doing a new Leisure Suit Larry With the beautiful title: “Wet Dreams Don’t Dry” Later we can talk about the other suggestions, that we…. that you came up with. We invited two guests for that.
First Falco Löffler. Löffler writes Larry.
He is the author. The guy behind the dialogues and the story Not alone but…
Oh come on. Don’t sell yourself short Malte is the smallest one. Now let’s get to the small Malte of Crazy Bunch. You are developing it in Hamburg
Exactly. You are one of the founders of Crazy Bunch. You were our dream developer. Sometimes dreams come true. Shit…. Dennis?
I don’t have dreams.
Exactly… you do PR and Marketing at Assemble Still… Still… Knock on wood! I’m scared that Jonas…. Did you just hit your head?! Yeah…..violently. Especially his hair…. That was quite loud. I thought an egg just fell down or something like that. Bursted. And you destroyed your hair. He looks a little bit rattled. Everything is fine. As a sidekick we have Jonas.
Who hits his head from time to time. We need a Go Pro for Jonas as a child camera. Camera kid Jonas. We announced Larry at March 23rd at the opening ceremony of the GDD. German Dev Days. Let us start with, what are we doing with Larry. What did we come up with where Larry takes place. Falko tell us something. We started with: How do we get Larry in our modern time? That was the key question, we asked ourselves. There we have different options. Do we want our story to connect to the old ones and the old games or do we want to make our own game. We discussed several different approaches and decided that we want to use the Larry from the first game and put him in our modern time. During the whole game there will be no 100% confirmation how he got there. It could be a completly absurd story or a magical one. The player can interpret the story as he likes. But we take Larry from the first game and he gets confronted with the modern conditions of the year 2018. That was the idea. How was that for you?
We met you sometime and told you: “We might have a project for you” Relatively quickly it was clear it’s Larry. Did you have any concerns`about the project or how you want to approach it? Actually not at all. Sure we did know Larry.
The IP. We grew up with the Lukas Arts Adventures. I was born 1988.
The first Larry game was released before I was born. For us the Lukas Arts Adventure were the big ones. Sure, we did play Larry and we did know the IP. But we didn’t know what an impact an old IP could have. Especially before the announcement. We didn’t exspect that much feedback. We’ve never had any concerns We knew it was ambitious. Also to say that Larry…. We’re not going to turn everything upside down It’s still a Larry game. We wanted to keep everything the same, but we put Larry in a situation, which he is uncomfortable with. We did know it will be a challenge to do everything new and approach it in different ways. But we were very happy to accept that, because we knew it would be fun. We liked the concept of Larry in the modern days so much, that we never had any concerns that the project wouldn’t work out or that the IP wouldn’t work with the setting. I find this very depressing.
You can see how old Falko and I are, because we still know Lukas Film Games. We grew up with it. After that it became Lukas Arts.
Today’s youth… The idea of Larry in the modern time was yours, wasn’t it? Yes.
We thought, what are we doing about Larry.
Do we continue after a certain game? I came up with the idea very quickly, because I thought…… How would such a character, who had already fallen out of time in the past game….. In the 80s it was kinda hip and cool, but he had already fallen out of time He was kinda in the 70s with his ploy. Especially with his clothes and his appearance. It didn’t work out quite well, but he didn’t care. How would he do 30 years later, if he gets confronted with stuff that was outlandish back then and he doesn’t know. The situational comedy that results from that was the origin of the idea to put the game in our modern days. I think this has created a lot of comedic potential. You could also say we make a Larry who’s aged, who may have sons, grandchildren or daughters He is this relic, an old man who lives in the year 2018, who doesn’t get along with the modern time either. I doubt that he would have been suitable as a main character, so you would have to take another figure. It wouldn’t be a Larry anymore This approach, where we take the old Larry and let him fall out of time a second time In the 80s he already was a relic and now he is one even more.
This gave us a lot of potential. The “fish our of water”, “man out of time” is a perfect fit for Larry. It’s a perfect match for him.
We all said that is right thing to do. We need to work to make it work. And….. Yeah… Not only that he was a relic… He also was a weirdo too. Not only because of the anachronistic he didn’t fit…. …also because he was a 40 year old virgin, who was looking for love (in several wrong places), in addition to quick sex. Everything was a bit weird back then, which gets even weirder in our modern time. We wanted to expand on it. A supporting factor was also the sexism debate, as it is so current and controversial. And… It was a no-brainer for us at Crazy Bunch.
We wanted to do this project. It’s nice to write at Crazy Bunch. Okay we knew that…. if we announce it… If you have such an iconic figure you are more attackable What I didn’t exspect… We grew up with Larry 1, 2 and 3.
The old Trilogy. We decided that we want to continue after the first game. We also wanted Larry to be just like that. For us Larry never was the compressed, big headed Larry from 5, 6, 7. Lorio-like. Shitty figures. For us Larry was maybe a little bit stocky with a little bit belly. Otherwise a pretty normal guy. As we showed off our Larry, how he could look like in our modern days, we got a lot of criticism. I didn’t exspect that.
Especially the PR Department felt that. Yeah… I got many questions about why we changed the Larry like he is now. I told them we refer to the old Larry games and want to make a spiritual successor of the original Larry. Okay… back then he was just a pixel figure… But he wasn’t small or fat, he was an ordinary guy. As far as it was feasible. Mario also was a pixel figure and he was small and fat, so it was possible to do that, but they didn’t do it. He was different on the cover art. The head was a little bit bigger, but he wasn’t small, a little bit comicy on the cover. The community said he always was small and a little bit fat. We don’t share this opinion, you could have a discussion about this. But some people said that it had technical reasons, you couldn’t do it back then. Just look at Mario.
He is a little bit fat and small too. Back then you obviously reused some Sprites and figures, but they could have done it. Ultimately it’s a new interpretation of Larry based on the Larry of the first game. We said….. We want to distance ourselves from this over the top comic character. You see the character and everybody knows it’s Larry. If I showed this character to a games editor and asked him who that is. They would have told me it’s Leisure Suit Larry. I think if you can recognize a character at first glance, you did everything right. On our press tour, every editor liked the new Larry concept. There was no one who said: “I don’t know I don’t like this Larry.” That did not come up for discussion.
Everyone thought the design is a success. I think that many fans complain, who are used to the old Larry. Exactly.
They have a picture of Larry in mind how he was in the last games. I can totally understand that.
It’s the same thing with other big IPs. For example when they changed the costume of Spiderman in Spiderman Homecoming. All the hardcore fans were outrageous. Despite that the movie was a huge success. Everyone liked it. I think….
As you said everyone would recognize the character. We didn’t change the concept that much.
He stil has his physical flaws. For example his high forehead, his receding hairline something like that. His nose… He’s still not big, if you see him in the lineup with other characters from the game for example. He is small.
If you would say a number… 1.82m… Yeah… 1,82m… (laughter) 1,82 with hair. I think around 1,75m or something like that. The other characters are all bigger. Where we changed him a little bit… I know the character very well now. because I know our game so well. I interpret this a little bit into the optic too and I find he got more likeable He’s not that sleazy guy anymore. He’s not creepy anymore. He has become more clumsy and funnier.
The style is a little bit like Slapstick. Maybe you can’t see it if you just see the 2D Sprite. For me he is like that and I think he is very likeable. In an innocent way. A likeable loser like Mr. Bean or someone like that. You could say the loser in us all. Mr. Bean is pretty accurate. Like a puppy, who did something wrong.
You can’t blame him.
He doesn’t know better The dog’s name is Larry. How was the first wave of feedback for you Falko? I decided to become active.
Especially on Twitter. Other than Malte I said we need to make an impact with the announcement, because it’s a well known IP that people connect with. That’s how it happened It was very creepy to observe, while the game was announced at the German Dev Days at 9am, that there was a bombardment of tweets after that. Partially very nasty reaction because people only knew some screenshots or the title of the game. Where they reacted very emotionally. There were also very encouraging comments. A very well known Adventure developer wrote me a Twitter PM, where he told me: “Everything looks great, you are on the right track, I’m looking forward to it.” That made me very happy There also were other opinions, but we have to live with it in the Marketing and Development Department.
You can’t satisfy everyone. The initial negative feedback about the design of Larry could change after we show some gameplay footage. It’s hard to judge a game just by it’s screenshots. At the current point in time we just released screenshots. I think if the people see the finished game, they will realize that it kept it’s flair. Also if the game has a voice over the characters and Larry will appear differently.
I don’t think they will miss the old Larry after that. The initial rejection that the people had, seem human to me. I mean the last Larry they have in mind is a completly different character, visually. I mean if I see something that is totally different from what I knew, I usually ask the question if that is right. Where did that happen before?
Someone took something and changed it. It worked with Tomb Raider.
Lara Croft got a rework. At first they said, that will never work.
And now it’s very successful.
It can work out. It’s not always bad if something gets changed. Still, at first people will complain. I can totally understand that. If I see something I love getting changed, I don’t think I would feel great about that Nowadays with social media it’s really easy to complain. It’s like with Monkey Island 1 and 2, which were the Pixel Monkey Islands. When they changed that to a cartoony artstyle, people also complained. Nowadays Monkey Island 3 is an iconic game. It’s quite comparable, because it’s the same genre. Falko tell us something about Larry in our modern time.
Why he is in our time doesn’t matter. We don’t clarify this. Larry can adjust to situations pretty quickly and doesn’t think about it that much. Always looking ahead. Sometimes that’s a problem because he doesn’t see what happens left and right to him. What does he have to go through in the modern time? At first Larry recognizes he is not in his time period. He wakes up and we communicate that he knows he was with a girl the last time he knew but he doesn’t know what happened. He is in front of Lefty’s.
He is happy that he has atleast one thing that is familiar. He thinks he is still in Los Wages. The skyline is a little bit different.
Some weird new Skyscrapers.
Interesting. Atleast Lefty’s is still hear.
But talking to Lefty reveals to him he isn’t in the year 1987 anymore. At Lefty’s there is a girl he immediatly tries to hit on. She is constantly talking to a glowing rectangle he never saw before. He is suprised that she is more interested in this thing than him. He himself finds such a glowing rectangle.
He notices it’s a pretty useful device. It will play a pretty important role in his adventure. Just interacting with his own smartphone. He notices that the device can help you to get to know some girls and to make some dates. Suddenly he can see all the uses and advantages he gains through this whole new world. As you said Larry is a guy who looks ahead. He thinks stuff like: All the people I knew are old or dead now. But okay you have to move on in life. I can’t go back.
I don’t know what happened but now I’m here…Fine. I should use the chances I have. So he starts going on dates. Without saying to much…
Larry is a guy who is looking for true love. Back then as well as today. He meets a girl he falls in love with. For him it’s love at first sight. Not necessarily for both sides though. That doesn’t stop Larry.
Larry is a guy who would do everything to conquer her heart. And…. He will use every opportunity that he can get. Now I have to spoil what he tries to do to get closer to her. It’s a woman who plays a big part in the whole game world. So it’s not somebody that a insignificant character like Larry could easily approach. As a joke she gives him a condition he has to accomplish to date her. The player knows it’s a joke, but Larry takes it seriously and tries to do everything to accomplish that condition. We can talk about the condition.
We already mentioned it in several articles. Okay, then I will explain that a little bit. So in the game world we have an App called Timber. Timber is a dating app. The woman tells Larry that she only dates guys who have a high Timber Score. Timber is also a social media rating thingy. He gets more points by having successful dates. For him it’s a dream coming true.
He has to date girls to get a date with the woman of his dreams. It’s a Win-Win situation for him. He is taking on this task and tries to seduce as many women as possible. We know Larry.
It’s not always leading to success. It’s more the opposite way.
There will be complications, which won’t always lead to Timber points. I think it’s also important that Larry is always trying to hit on every girl he sees.
He is completly controlled by that. This way, incredibly stupid things happen. He doesn’t think, only his penis does. This is his biggest problem and he doesn’t see it as one. But that’s why all the funny stuff happens.
The comedy is based on that. This is payoff for the player. So that he know where this is going. Back to the Timber Score. The Timber Score is based on the score you had in the old Larry Games, where you did some interactions and got points for that. Game Design wise it didn’t have any impact on the game, but you got different ranks. We also wanted a score, but with a use in the game world. With those points you can maybe enter new location or talk to new people, who would otherwise ignore you. Not on a bigger scale, it shouldn’t define how global gameplay feature work. But it should have an impact on the game actions. That was a huge inspiration for that score system. In the world the game takes place, we don’t try to be linear- We approach it more open.
It’s not like you hop from date to date in a certain order.
You can decide yourself what you want to do first. This is not the usual thing for adventures.
Usually you have a strict order. Exactly.
It’s always a question of style. Narratively we always had our eyes on Monkey Island 2. I think they did it really great.
At first you have a streamlined exposition. At first you have the Lago Embargo and Woodtick. There you learn how the game works.
That you have to solve riddles and so on. You also learn about the story, which also defines the character. After that the world opens up extremly. Like monumentaly.
You can go on different islands with your ship. And do several different things. At the end of the exposition you get to know your goal. Okay I know what to do and then the world opens up and tells you look how you want to approach things. This is what we also wanted to adopt. First it’s linear to introduce the character. Even if most people know the character Larry.
You have to introduce the people how you want to narrate the character. For that we want a streamlined exposition until a certain point. After that we give the player a goal and he can approach it as he likes. He also needs to find out how to solve the problems he faces. It’s not like it’s linear. You don’t have to face any enclosed puzzle rooms. The player can act pretty freely. How was the pre-production and preparation like? Story, puzzle design, graphic style? How did you guys work together? How did it work out?
DId you come up with okay that’s the story and you said we could realize the graphics like that or did you mix that up? So that you switched up the roles? Yes to a certain extent. Everyone works in his own department, but we talk about it and see what we can make out of it. I had nothing to do with graphic design, because it’s not my expertise. But if we say we create an important character, one of Larry’s dates… We describe the character with two or three words, based on that the graphic designer creates a concept. New ideas arise from the concept. This also influences the story. For me game development is teamwork.
You do brainstorming and see what happens. I also think it’s important that a person first thinks by himself and presents his ideas afterwards. But after that the person has to integrate the feedback he got. It’s not like there is one script and then the game is created.
It doesn’t work like that. It’s a dynamic process, which won’t disappear until release. This is thrilling. it is mutually beneficial. Falko has an idea for a dialogue or even if it’s just a small joke, there’s a lot you can do with it. As Falko said about the character design… We said like, okay this is the basic Larry concept, what funny characters could we imagine in a world like this. We need to have the world building in mind.
It must go together, The game takes place in New Los Wages and everything needs to be homogeneous from a top-down perspective.. Our artist just made some characters and we thought about if they would fit and if we can build a funny story around them. That has been mutually beneficial It’s the same with the puzzle design. You could do puzzle and story design seperately, but I think it’s important to develop it together, especially in a story-based game. Solving puzzle should progress the story, they should have an impact. You shouldn’t think: “Okay I’m solving a puzzle now and after that I get a story part. It should be one.
You should have the feeling that you puzzle to also progress the story. I think you could do a complete podcast about this topic. Very interesting. I also think it’s important to play with stereotypes. It’s a tradition in Larry games. In the old games every character was very close to a stereotype. It has always been ironically broken from time to time and for us that’s also an important thing. We have this one character you can define by one word. For example the fitness freak. We have a character that is extremely interested in sports and fitness. Wears a fitness bracelet and every minute of his/her life is prescribed by the fitness bracelet, It’s a good starting point for a parody. We are not a comicy game, it’s not a complete caricature of our world. We are also not a realistic game.
It’s somewhere in between. We take real things, exaggerate them and confront Larry with them So there is a lot of parody?
Yes absolutely. The people who take this new Larry or any Larry game for real are doing something wrong. After I told some people a little bit more about the story they said: “Oh there are quite a lot political statements there.” That’s not what we wanted.
It’s a parody. We keep it open.
The players can think about the adressed topics, but generally it’s just funny. Everyone can decide how he wants to see it. For me personally it’s important that the characters aren’t treated inhumanly. Even if some characters are defined as a stereotype, they should keep their dignity. No one should be maltreated, so that people think: wow that’s stupid or disgusting. Some characters need a roasting though. But not in a horrible way, thinking what were they thinking. In every Bugs Bunnie cartoon someone gets roasted. There it is more humoristic, with the other thing it’s more parodistic. It’s hard to find the middle ground. It also must be clear to us that some people won’t like it. It’s also clear that we maybe will overstep the mark from time to time. Justifiably some people will say it’s tasteless. I think about some puzzle-chains, which are borderline. But on the other hand I wouldn’t remove that, so that no one can say we are to weak or we are afraid to try something. It’s hard to find the middle ground.
Possibly there is none. I hope that all the players can differenciate between the jokes that are borderline and the ones that have an interesting second meaning. Or this character also has a second layer, without drifting into something comicy. The player always has to fight with himself or with Larry a bit. We’re already prepping things. The puzzles are designed.
The players have to solve them as we defined them. Also with dialogue options.
The player can choose between some, but we predetermined them. Especially with dialogue options, i have the feeling Larry is against the player. Sometimes there are only dialogue options, which are terrible. It’s not getting any better. That’s also pretty funny, because you are a little bit self-reflecting about those things. When you are in the productions or in the phase of ideas, do you have any idols? Doesn’t matter if films, games or books, which you use consciously or unconsciously. I think you do that atleast unconsciously. Consciously the team has an adventure background. We chose people we did adventure games before. What did you do? That are all people that worked at Daedalic before. I wasn’t at Daedalic, but 3 out of 4 of our founders worked at Daedalic Entertainment before. There you only worked at point and click adventure titles. There are also many freelance artists who worked on those titles. We have put together a cool team that also has a lot of experience, which was important to us. Cause it’s Larry. We looked into several adventures and also played the Larry games. We all knew Larry, but even you Falko didn’t know everything. You also played every game again. There also is this nice bundle. The company Assemble just released it. Yeah you got 10%. You could buy all the games for a low price.
How convenient. Everyone should do it. I think I’ll buy it right now. Just buy three.
Yeah I’ll buy three. You can see the Link here. Unconsciously you perceive the media world differently. Like when I saw the film “The 40 Year-Old Virgin” Yeah with Steve Carell. He is also very funny.
He is kinda Larry and it works. You get a lot out of what you consume anyway. You always get ideas. By now we are a little bit degenerated. I can confirm I can’t walk through the city without seeing any dildos. Quite daunting. As everyone knows. You wrote some books. What do you prefer?
Writing a book or writing a game. The thrilling thing is, I can work in different media. I can reexperience it every time. Last year I only translated novels from english to german. I’m sitting in my office and have 3 months to translate it and I don’t need to see anyone. Sometimes that can be healthful. That’s also fun. But after a year I wanted to do something different and work with people again. The inquiry for Larry came at the perfect moment. The nice thing is, since I’m a freelancer for nearly 15 years, I’m switching around the media and projects. So I don’t know what I’m doing at the end of the year. Am I writing a novel or game, maybe a screenplay… Time will tell. That’s the beauty of it for me.
I like everything the same. Now that I’m degenerated by working on Larry and with Crazy Bunch, a translation of a novel wouldn’t be that bad. 6 Months only translating. After that I would like to work with people again though, especially if it’s so productive as it is with Crazy Bunch. As we announced the project, many people asked if Al Lowe is involved. We said no.
They asked why. On the one hand he is in the early “retirement”. He has retired from game development He was involved in Leisure Suit Larry Reloaded, which was the second Remake of the first game. In games before that like “Magna Cum Laude” not really anymore. It’s not the main reason, but we also wanted it to be our own baby. Detached from previous titles. But let’s see if we can build up the contact, because without him and Charles Benton, who created Softporn Adventure, Larry wouldn’t exist. I hope he’ll like what we are doing. If it doesn’t work it’s Falko’s fault. I’ll take the blame. I think I’m the only one here who has met Al Lowe. You met him didn’t you? When was that? Leisure Suit Larry Reloaded was a kickstarter campaign. 2013?
Yeah 2013. Which I also backed.
Obviously. Off principle. I don’t know if it was already released or still in development. Al Lowe was at the Quo Vadis in Berlin.
I think it was 2014, but maybe 2013. Quo Vadis is a developer conference in Berlin. I organised a round table about adventures. Al Lowe, Charles Cecil, Poki and Jan Theysen were invited if I remember correctly. It was a little bit of a tradition. I hosted the first round table 2005 or 2006 at the Quo Vadis. Back then it was in Oberhausen. Martin Gante, Jörg Beilschmidt, Jan Klose were invited back then. So only german developers. I think there were no Daedalic back then. Maybe it just got founded. So that was the international appendix. The round table. It was a wonderful discussion.
The room was filled with people.
Al Lowe was wonderfully involved in the discussion. We all had fun. That’s it. He was walking around the conference the whole day. Talked to every one he wanted to. He was a super nice and open guy. It was very fun with him. He didn’t only make Larry. He also did Freddy Pharkas and other stuff. He also did Donald Duck’s Playground for C64. Which I played all the time.
Donald is standing at a conveyor belt and has to catch melons for example. I put so much time into this game.
Just later I realized Al Lowe made it. Charls Cecil did Broken Sword. Some other titles. Who else was there?
Poki Daedalic, Deponia and many more. Jan Theysen from King Art with Book of Unwritten Tales 2. Who did the most successful german kickstarter with “Iron Harvest” 1 million dollar or 1.5?
Just above 1 million dollar. Which is really cool. Sadly they don’t make any adventures right now. They had this nice Kickstarter about Shakes & Fidget, which sadly failed. To my regret, because I would have made the story. Oh look… Adventure are still developed, but not with passion like it was a few years ago. Especially not as we know it with Sierra, Lukas Film Games… Who did the big adventures. From time to time Ron Gilbert does something.
Thimbleweed Park… From time to time there is something.
There are remakes.
Monkey Island was brought back by Telltale in an episodic format. So from time to time there is something.
We try our luck with Larry. We think it will be well received. Soon there will be the Gamescom. Depends on when the podcast will be ready…
When the cut is done… Hello… We were just at Gamescom… It was super… The feedback was very helpful… If someone wants to ask when this was recorded…
It’s 5th of July. Isn’t it Jonas? So Jonas now you got pressure. I think you meant the 5th of August… 5th of August… At Gamescom we are not in the Entertainment Area. We are behind “closed doors” You can tell us what we are doing there. Behind closed doors?
Shall I really tell them? Only what we are officially doing…but it’s also stupid what we’re showing. Joke…Tell us what we are doing at the Gamescom. We will meet many press guy, editors. We will show them our game. First and foremost Larry. We also have other games up our sleeve.
Shall I talk about them?
No… No…okay. We only have Larry at Gamescom. No… we have other games at Gamescom too. You also will be there. You will present the game.
And show the nearly completed Larry to the people, because we want to release Larry in the last Quarter? What did we officially announce? Q4 Q4 not by Audi.
Q4 as in 4th quarter of the year. Autumn is the 4th quarter. Steam says Q4. Q4….yeah.
We release in the 4th quarter of the year. So Larry is nearly finished in August. I hope. It’s almost ready now. Yeah… It is playable… We fix the last couple bugs. We just draw some pixel. Some frames a little bit to the left or right… We hope it gets well received. I am very much looking forward to the feedback If they think it’s good… or bad. We only will find out when the game is released. As much as I like the press… and it’s important and such… You can have the best reviews in the world, but the user can still say every is bad. Or the other way around. It’s not decided until the game is released and how the people will like it. I’m also very curious, but I have a very good feeling with Larry.
Everything looks super good. It looks very smooth and round Everything is very coherent. The humor is great…the dialogues… I have very few concerns. In a few weeks there will be the moment of truth, because you can play Larry as a whole. We are all looking forward to this. It’s like with editing.
The first editing is done and you think YUHU! or….. RESHOOTS! Who did that? What I think is very interesting during a production is when the voice actors are in the game. Especially with Point and Click Adventures. You play the games a million time. But when the voice lines from the studio arrive… and it’s really easy to implement them, because everything is prepared. So yeah I can play again…
Suddenly there is life. That’s what I’m looking forward to the most. By the way for the german Larry we found someone who fits perfectly. Oliver Pocher… Oliver Pocher… Oliver Pocher voiced Larry once. Magna Cum Laude right?
Yeah Larry Lovage. It was his nephew right?
Yep… But tell us Stefan, who did we….
You can do it. Okay then I do it.
We got Philipp Moog as the german Larry. Who is he synchonizing? Barney from How I met your Mother. And Ewan McGregor and Owen Wilson… And Legolas… Great example! That’s what the great Jollo always said as we were on press tour. Jollo is also working at Assemble… It was not always the best idea to compare Larry to Legolas. And he is also voicing Legolas! Dennis always said Barney.
I said Obi-Wan and Jollo said:
“Legolas!” That’s why I had to name Legolas. Barney from How I Met Your Mother…. Perfect. I think that’s a perfect fit for Larry. We had it in the teaser trailer for a short amount of time. He was 3 days in the recording studio. For 1 sentence. Joke… probably more like 10 minutes. Maybe he did it under the shower. Extra professionally There we introduced his voice. In the near future… we are going to the recording studio.
I think it’s beginning of august. Break a leg Falko that you finish it. The last comma errors… The commas are there, but the text in between… will follow soon. a comma there and a comma there… I can put something there. You need to give the voice actors some space. For their own interpretation. I have left some free space in the excel tabula, so I can tell the voice actor: “Improvise! You are the voice actor.” Sometimes you recognize when you are nearly done with the recordings… Back then with Civil, an adventure by Kalypso. There was a character… a secretary. She did a great job, was really funny, but in the last sentence she used her accent and I thought Shit… If we would record everything with this accent it would be much more funnier. Sadly we didn’t have more time. Okay we are doing everything with accent now. I don’t think we do that with Larry. Maybe Larry with a deep bavarian accent… We could really think about that. You not only have english, french, german… you also have different accents like bavarian or north german. Like in the Asterix Books.
Larry as hessian, would be a challenge. Jonas will voice Larry. Maybe we get Badesalz for that. Gerd Knebel would be the perfect Larry… Stefan you should think about that.
I already forgot. Our next job are voice recordings. German and english will be fully voiced.
With the texts we still look whether we translate other languages Whereby they will have english voice lines. We’ll probably be in the studio with both languages for several weeks.. I would say minimum 2 weeks. I also think that.
Depends how many roles and voice actors we have. That’s quite a bit. We shouldn’t ask Neymar. Neymar? He does many rolls.
Nevermind… Very funny….
Write it down we put it into Larry. That’s what we put in Larry’s mouth. You got anything else? About Gamescom.
The normal players can’t see Larry in the Entertainment Area? No. You can only see it behind closed doors if you send nudes to Stefan. Did I understand that correctly? That’s correct. Password is: Ken sent me. Ken sent me. The email adress is: [email protected]…. Seriously this would be a nice hashtag. For a community event. For dick pics? For the idea you had with the Gamescom.
#ShowmeyourLarry We didn’t announce that, but we got the Hashtag. Right we got a hashtag.
Show me your Larry. Pay attention to the hashtag ShowmeyourLarry. There will be something big. Really big. Manageable. We just had this at dinner.
Nice idea. Show me your Larry. At the Gamescom, at the so called Business Center we will show Larry to the editors, business partners… everyone who is there. If they randomly stroll by and have a business card… Maybe we can invite some people how the community to show it to them. Maybe we can do something there. To the people that gave a positive review to Pizza Connection… There will only be 2 then… We’ll fly them in by helicopter. Then the place is more than full. The 6 square meters will be full. Jonas do you want to say something? Ì’m still sad about Pizza Connection, but that’s another topic. I still think it’s a good game.
Maybe it’s not that what the 150 to 200 people who gave a negative review exspected I thought the people who bought it… No, but that’s the thing.
It sold relatively well. But a small margin of people is relatively loud and don’t like it. It’s their right.
They can say it if they don’t like it. It is a pity that the overall picture is presented so negatively, while it’s not that bad. We reworked a lot. I could imagine many people play the game, like it and don’t leave a review. You know what awaits you No problem. We do the same.
You buy a game, maybe it’s on sale.
You have a nice time playing it, but you dont’t have the urge to write a positive review. I never wrote a review. But there never was a game that shocked me that much, that I had to write a bad review. Maybe I’m to relaxed. You didn’t play Legends of Pegasus. And rightly so. It’s no longer there. Question is why… Did we forget anything? Malte do you want to greet your mother? Hi Mom! I don’t know.
i think we said everything. Maybe we don’t have problems with reviews, because only adults can rate the game. Oh god. If they can handle the security questions at the beginning. You know how that works?
Age check: 1911 Yeah right… At the start of the game we have the security questions again, that only adults can play it. Sure… Show me your Larry. Fine…
Send a photo of proof to the email to get unlocked. There’s no answer. We will see each other at Gamescom. In Hamburg you say:”Tschüss” So that’s it.. Thank you. Bye Jonas. Bye Jonas.
Hit your head again. No… Do your shit. Do we get naked?
I’ll leave the camera on. I hope so.
Show me your Larry.
Good hashtag. It’s great.
We need a website for it. Bye kiddies.